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Class Guides

On this page, you can find all class builds. Whether you're looking for optimized setups, unique strategies, or just exploring different ways to play, we have detailed guides and builds for every class. click on your specialization and find the perfect build to enhance your gameplay experience!

Death Knight​

Death Knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. To prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately.

Death Knights can tank in the Blood specialization, or DPS as Frost and Unholy.

Demon Hunter

Forgoing heavy armor, Demon Hunters capitalize on speed, closing the distance quickly to strike enemies with one-handed weapons. However, Illidari must also use their agility defensively to ensure that battles end favorably.

 

Demon Hunters can DPS as the Havoc specialization, or tank as Vengeance.

Druid

Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.

There are four specializations available to Druids: Balance (Ranged DPS), Feral (Melee DPS), Guardian (Tank), and Restoration (Healer).

Evoker

Created by Neltharion and asleep for millennia within the Dragon Isles, these Mail-wearing, draconic casters known as the Dracthyr use their dragon physiology and the combined power of the five Dragonflights to unleash devastating attacks from a distance or heal wounds from their allies.

There are three specializations available to Evokers: Augmentation (Support DPS), Devastation (Ranged DPS) and Preservation (Healer).

Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.

Hunters can DPS as all three specializations: Beast Mastery, Marksmanship, Survival.

Mage

Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.

Mages can DPS as all three specializations: Arcane, Fire, Frost.

Monk

When the pandaren were subjugated by the mogu centuries ago, it was the monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression.

Monks have three specializations: Brewmaster (Tank), Mistweaver (Healer), and Windwalker (DPS).

Paladin

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

Paladins have three specializations: Holy (Healer), Protection (Tank), and Retribution (DPS).

Priest

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.

Priests can heal as the Discipline and Holy specializations, or DPS as Shadow.

Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.

Rogues can DPS as the Assassination, Outlaw, and Subtlety specializations.

Shaman

Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.

Shamans have three specializations: Elemental (Ranged DPS), Enhancement (Melee DPS), and Restoration (Healer).

Warlock

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.

Warlocks can DPS as all three specializations: Affliction, Demonology, Destruction.

Warrior

For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.

Warriors can DPS as the Arms and Fury specializations, or tank as Protection.

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